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Self-Gravitational Spin Systems

These are realtime simulations with compute shaders in <256 lines in this langauge, I call these "self-gravitational spin systems".
Starting out from Physarum, I discovered a model of self-gravity through ad-hoc experimentation which seems to model various organic/cellular/macro-cosmic phenomenon from same principles.
All resulting from 8 million particles moving around deciding which direction to "spin" given local mass in the field, depositing their mass temporally accumulated into a 1080p field.
This works around the N-body problem by communicating through this 1080p shared mass/energy field instead of exchanging between particles.