These are realtime simulations with compute shaders in <256 lines in this langauge, I call these "self-gravitational spin systems". Starting out from Physarum, I discovered a model of self-gravity through ad-hoc experimentation which seems to model various organic/cellular/macro-cosmic phenomenon from same principles. All resulting from 8 million particles moving around deciding which direction to "spin" given local mass in the field, depositing their mass temporally accumulated into a 1080p field. This works around the N-body problem by communicating through this 1080p shared mass/energy field instead of exchanging between particles.